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formations etalonnage sur davinci resolve

Nos Formations Etalonnage avec Forest reviennent en octobre !
Adoptez une réelle méthodologie d'étalonnage professionnelle et atteignez vos objectifs créatifs avec nos formations intensives sur 3 jours
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Formation Lumière - Pratique Intensive du 14 au 16 octobre à Paris
Formez-vous avec cet atelier de pratique intensive dans des conditions exceptionnelles ! Formation finançable.
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Ateliers et Formations

Carte Open GL Fire GL2

Discussion dans 'Ventes' créé par Saint-Oblas, 18 Mars 2003.

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  1. Saint-Oblas

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    Je vends en état parfait une carte Open GL Fire GL2, aux caractéristiques ci-dessous:

    Fire GL2 is the ideal mid-range solution for MCAD and 3D game development. The Fire GL2 redefines mid-range workstation graphics by delivering a high-powered OpenGL accelerator with outstanding 2D and 3D performance. Perfect for MCAD and other demanding applications, the Fire GL2 features 64MB of on-board memory, a 256-bit graphics rasterizer and a hardware accelerated geometry engine, and AGP 2X/4X support.
    The Fire GL2 is fully optimized for Intel's Streaming SIMD Extensions (SSE) and AMD Athlon processor-based systems with 3DNow! technology. Support for Windows NT, Windows 2000 and Linux is included.

    specifications
    Graphics controller
    IBM Chipset: RC 1000 256-bit Graphics Rasterizer and GT1000 hardware geometry engine with integrated features including
    VGA Controller
    2D/3D Raster Engine and dual Texture Unit
    8-bit Double Buffered Overlays
    Video Overlay Unit
    2 DMA / BLIT Units
    Polygon Setup Processor
    300 MHz / 30-bit Palette DAC, including four color lookup tables and gamma correction table
    256-bit Rasterizer & DDR memory interface
    Bus type
    AGP 2X/4X v2.0 Compliant
    Memory configuration
    64 Mb DDR SGRAM, Unified Framebuffer
    Operating system support
    Windows NT 4.0
    Windows 2000
    Linux
    Intel SSE Optimized
    AMD 3DNow! Support
    3D performance
    27 million Triangles/second, G-Shaded, Z-buffered, non-Textured
    31 Million Anti-Aliased Vectors/second
    410 Million Pixels/second fill rate, G-Shaded, Z-buffered, non-Textured
    200 Million Pixels/second Trilinear Texture fill rate (Mip-mapped)
    3D features
    Full OpenGL 1.1 ICD with 1.2 functional extensions
    Single-pass bump mapping and hardware 3D textures
    Gouraud shading
    Bilinear and trilinear MIP-mapping
    Alpha blending
    Fogging and depth cueing
    Anti-aliased lines and sorted polygons
    Scissoring and stippling
    Overlay and stencil buffers
    Z-buffering
    Hardware geometry acceleration
    100% OpenGL geometry pipeline
    Full geometry transform processing
    Full lighting calculations for 16 sources, including directional, positional and spot
    Gamma Corrected Anti-Aliased Lines
    Back Face Culling
    Occlusion Culling
    Linked Queues
    Connectors
    DB-15 Analog Monitor VESA-DDC2B
    DVI-D Digital Monitor Output
    StereoGraphics Connectors
    Broadcast video
    Bilinear scaling (up/down)
    YUV-RGB converter for video and textures
    Supports 422 YUV & RGB Pixels
    2, Triple Buffered, Video Overlays
    RAMDAC
    300 MHz / 30-bit Palette DAC
    Form factor
    Single, 2/3 ATX Card Length
    2D display modes: resolutions and refresh rates (Hz) in 16.7M colors:
    Monitor Resolution
    Max Refresh Rate (Hz)
    640x480
    100
    800x600
    100
    1024x768
    100
    1152x864
    100
    1280x960
    100
    1280x1024
    100
    1600x1000
    85
    1600x1024
    85
    1600x1200
    85
    1792x1344
    60
    1920x1200
    76
     
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